高斯滤波器的原理及其实现过程
高斯滤波器是一种线性滤波器,能够有效的抑制噪声,平滑图像。其作用原理和均值滤波器类似,都是取滤波器窗口内的像素的均值作为输出。其窗口模板的系数和均值滤波器不同,均值滤波器的模板系数都是相同的为1;而高斯滤波器的模板系数,则随着距离模板中心的增大而系数减小。所以,高斯滤波器相比于均值滤波器对图像个模糊程度较小。
什么是高斯滤波器
既然名称为高斯滤波器,那么其和高斯分布(正态分布)是有一定的关系的。一个二维的高斯函数如下:



小数形式的模板,就是直接计算得到的值,没有经过任何的处理;
整数形式的,则需要进行归一化处理,将模板左上角的值归一化为1,下面会具体介绍。使用整数的模板时,需要在模板的前面加一个系数,系数为

也就是模板系数和的倒数。
void generateGaussianTemplate(double window[][11], int ksize, double sigma){ static const double pi = 3.1415926; int center = ksize / 2; // 模板的中心位置,也就是坐标的原点 double x2, y2; for (int i = 0; i < ksize; i ) { x2 = pow(i - center, 2); for (int j = 0; j < ksize; j ) { y2 = pow(j - center, 2); double g = exp(-(x2 y2) / (2 * sigma * sigma)); g /= 2 * pi * sigma; window[i][j] = g; } } double k = 1 / window[0][0]; // 将左上角的系数归一化为1 for (int i = 0; i < ksize; i ) { for (int j = 0; j < ksize; j ) { window[i][j] *= k; } }}

void generateGaussianTemplate(double window[][11], int ksize, double sigma){ static const double pi = 3.1415926; int center = ksize / 2; // 模板的中心位置,也就是坐标的原点 double x2, y2; double sum = 0; for (int i = 0; i < ksize; i ) { x2 = pow(i - center, 2); for (int j = 0; j < ksize; j ) { y2 = pow(j - center, 2); double g = exp(-(x2 y2) / (2 * sigma * sigma)); g /= 2 * pi * sigma; sum = g; window[i][j] = g; } } //double k = 1 / window[0][0]; // 将左上角的系数归一化为1 for (int i = 0; i < ksize; i ) { for (int j = 0; j < ksize; j ) { window[i][j] /= sum; } }}

void GaussianFilter(const Mat &src, Mat &dst, int ksize, double sigma){ CV_Assert(src.channels() || src.channels() == 3); // 只处理单通道或者三通道图像 const static double pi = 3.1415926; // 根据窗口大小和sigma生成高斯滤波器模板 // 申请一个二维数组,存放生成的高斯模板矩阵 double **templateMatrix = new double*[ksize]; for (int i = 0; i < ksize; i ) templateMatrix[i] = new double[ksize]; int origin = ksize / 2; // 以模板的中心为原点 double x2, y2; double sum = 0; for (int i = 0; i < ksize; i ) { x2 = pow(i - origin, 2); for (int j = 0; j < ksize; j ) { y2 = pow(j - origin, 2); // 高斯函数前的常数可以不用计算,会在归一化的过程中给消去 double g = exp(-(x2 y2) / (2 * sigma * sigma)); sum = g; templateMatrix[i][j] = g; } } for (int i = 0; i < ksize; i ) { for (int j = 0; j < ksize; j ) { templateMatrix[i][j] /= sum; cout << templateMatrix[i][j] << ' '; } cout << endl; } // 将模板应用到图像中 int border = ksize / 2; copyMakeBorder(src, dst, border, border, border, border, BorderTypes::BORDER_REFLECT); int channels = dst.channels(); int rows = dst.rows - border; int cols = dst.cols - border; for (int i = border; i < rows; i ) { for (int j = border; j < cols; j ) { double sum[3] = { 0 }; for (int a = -border; a <= border; a ) { for (int b = -border; b <= border; b ) { if (channels == 1) { sum[0] = templateMatrix[border a][border b] * dst.at<uchar>(i a, j b); } else if (channels == 3) { Vec3b rgb = dst.at<Vec3b>(i a, j b); auto k = templateMatrix[border a][border b]; sum[0] = k * rgb[0]; sum[1] = k * rgb[1]; sum[2] = k * rgb[2]; } } } for (int k = 0; k < channels; k ) { if (sum[k] < 0) sum[k] = 0; else if (sum[k] > 255) sum[k] = 255; } if (channels == 1) dst.at<uchar>(i, j) = static_cast<uchar>(sum[0]); else if (channels == 3) { Vec3b rgb = { static_cast<uchar>(sum[0]), static_cast<uchar>(sum[1]), static_cast<uchar>(sum[2]) }; dst.at<Vec3b>(i, j) = rgb; } } } // 释放模板数组 for (int i = 0; i < ksize; i ) delete[] templateMatrix[i]; delete[] templateMatrix;}// 分离的计算void separateGaussianFilter(const Mat &src, Mat &dst, int ksize, double sigma){ CV_Assert(src.channels()==1 || src.channels() == 3); // 只处理单通道或者三通道图像 // 生成一维的高斯滤波模板 double *matrix = new double[ksize]; double sum = 0; int origin = ksize / 2; for (int i = 0; i < ksize; i ) { // 高斯函数前的常数可以不用计算,会在归一化的过程中给消去 double g = exp(-(i - origin) * (i - origin) / (2 * sigma * sigma)); sum = g; matrix[i] = g; } // 归一化 for (int i = 0; i < ksize; i ) matrix[i] /= sum; // 将模板应用到图像中 int border = ksize / 2; copyMakeBorder(src, dst, border, border, border, border, BorderTypes::BORDER_REFLECT); int channels = dst.channels(); int rows = dst.rows - border; int cols = dst.cols - border; // 水平方向 for (int i = border; i < rows; i ) { for (int j = border; j < cols; j ) { double sum[3] = { 0 }; for (int k = -border; k <= border; k ) { if (channels == 1) { sum[0] = matrix[border k] * dst.at<uchar>(i, j k); // 行不变,列变化;先做水平方向的卷积 } else if (channels == 3) { Vec3b rgb = dst.at<Vec3b>(i, j k); sum[0] = matrix[border k] * rgb[0]; sum[1] = matrix[border k] * rgb[1]; sum[2] = matrix[border k] * rgb[2]; } } for (int k = 0; k < channels; k ) { if (sum[k] < 0) sum[k] = 0; else if (sum[k] > 255) sum[k] = 255; } if (channels == 1) dst.at<uchar>(i, j) = static_cast<uchar>(sum[0]); else if (channels == 3) { Vec3b rgb = { static_cast<uchar>(sum[0]), static_cast<uchar>(sum[1]), static_cast<uchar>(sum[2]) }; dst.at<Vec3b>(i, j) = rgb; } } } // 竖直方向 for (int i = border; i < rows; i ) { for (int j = border; j < cols; j ) { double sum[3] = { 0 }; for (int k = -border; k <= border; k ) { if (channels == 1) { sum[0] = matrix[border k] * dst.at<uchar>(i k, j); // 列不变,行变化;竖直方向的卷积 } else if (channels == 3) { Vec3b rgb = dst.at<Vec3b>(i k, j); sum[0] = matrix[border k] * rgb[0]; sum[1] = matrix[border k] * rgb[1]; sum[2] = matrix[border k] * rgb[2]; } } for (int k = 0; k < channels; k ) { if (sum[k] < 0) sum[k] = 0; else if (sum[k] > 255) sum[k] = 255; } if (channels == 1) dst.at<uchar>(i, j) = static_cast<uchar>(sum[0]); else if (channels == 3) { Vec3b rgb = { static_cast<uchar>(sum[0]), static_cast<uchar>(sum[1]), static_cast<uchar>(sum[2]) }; dst.at<Vec3b>(i, j) = rgb; } } } delete[] matrix;}CV_EXPORTS_W void GaussianBlur( InputArray src, OutputArray dst, Size ksize, double sigmaX, double sigmaY = 0, int borderType = BORDER_DEFAULT );
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