EF--封装三层架构IOC

  • 为什么分层?

不分层封装的话,下面的代码就是上端直接依赖于下端,也就是UI层直接依赖于数据访问层,分层一定要依赖抽象,满足依赖倒置原则,所以我们要封装,要分层

下面这张图和传统的三层略有不同,不同之处在于,UI层不直接依赖于业务逻辑层,而是UI层依赖于业务逻辑抽象层IBLL,业务逻辑层不直接依赖于数据访问层,而是业务逻辑层依赖于数据访问抽象层IDAL

{    SchoolDBEntities dbContext = new SchoolDBEntities();    dbContext.Set<Student>().Where(s=>s.Student_ID == "0000000001");}
  • 封装分层

1、David.General.EF.Bussiness.Interface(IBLL--业务逻辑抽象层)

继承IDisposable的目的是为了可以使用using,是为了释放Context

IBaseService相当于上图的IBLL(业务逻辑抽象层),DAL已经不存在了,因为EF已经取代了DAL层

namespace David.General.EF.Bussiness.Interface{    public interface IBaseService : IDisposable//可以使用using,是为了释放Context    {        #region Query        /// <summary>        /// 根据id主键查询实体        /// </summary>        /// <param name="id"></param>        /// <returns></returns>        T Find<T>(object id) where T : class;        /// <summary>        /// 提供对单表的查询        /// 不推荐对外直接开放        ///IQueryable支持表达式目录树        /// </summary>        /// <returns>IQueryable类型集合</returns>        [Obsolete("尽量避免使用,using 带表达式目录树的 代替")]        IQueryable<T> Set<T>() where T : class;        /// <summary>        /// 查询,传入表达式目录树        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="funcWhere">表达式目录树</param>        /// <returns>IQueryable类型集合</returns>        IQueryable<T> Query<T>(Expression<Func<T, bool>> funcWhere) where T : class;        /// <summary>        /// 分页查询        /// </summary>        /// <typeparam name="T"></typeparam>        /// <typeparam name="S"></typeparam>        /// <param name="funcWhere"></param>        /// <param name="pageSize"></param>        /// <param name="pageIndex"></param>        /// <param name="funcOrderby"></param>        /// <param name="isAsc"></param>        /// <returns></returns>        PageResult<T> QueryPage<T, S>(Expression<Func<T, bool>> funcWhere, int pageSize, int pageIndex, Expression<Func<T, S>> funcOrderby, bool isAsc = true) where T : class;        #endregion        #region Add        /// <summary>        /// 新增数据        /// </summary>        /// <param name="t"></param>        /// <returns>返回带主键的实体</returns>        T Insert<T>(T t) where T : class;        /// <summary>        /// 新增数据        /// 多条sql 一个连接,事务插入        /// </summary>        /// <param name="tList"></param>        IEnumerable<T> Insert<T>(IEnumerable<T> tList) where T : class;        #endregion        #region Update        /// <summary>        /// 更新数据        /// </summary>        /// <param name="t"></param>        void Update<T>(T t) where T : class;        /// <summary>        /// 更新数据        /// </summary>        /// <param name="tList"></param>        void Update<T>(IEnumerable<T> tList) where T : class;        #endregion        #region Delete        /// <summary>        /// 根据主键删除数据        /// </summary>        /// <param name="t"></param>        void Delete<T>(int Id) where T : class;        /// <su+mary>        /// 删除数据        /// </summary>        /// <param name="t"></param>        void Delete<T>(T t) where T : class;        /// <summary>        /// 删除数据        /// </summary>        /// <param name="tList"></param>        void Delete<T>(IEnumerable<T> tList) where T : class;        #endregion        #region Other        /// <summary>        /// 立即保存全部修改        /// 把增/删的savechange给放到这里,是为了保证事务的        /// </summary>        void Commit();        /// <summary>        /// 执行sql 返回集合        /// </summary>        /// <param name="sql"></param>        /// <param name="parameters"></param>        /// <returns></returns>        IQueryable<T> ExcuteQuery<T>(string sql, SqlParameter[] parameters) where T : class;        /// <summary>        /// 执行sql,无返回        /// </summary>        /// <param name="sql"></param>        /// <param name="parameters"></param>        void Excute<T>(string sql, SqlParameter[] parameters) where T : class;        #endregion    }}public class PageResult<T>{    public int TotalCount { get; set; }    public int PageIndex { get; set; }    public int PageSize { get; set; }    public List<T> DataList { get; set; }}

2、David.General.EF.Bussiness.Service(业务逻辑实现层)

namespace David.General.EF.Bussiness.Service{    public class BaseService : IBaseService    {        #region Identity        /// <summary>        /// protected--保证只有子类可以看得见        /// { get; private set; }--保证只有子类可以获取,子类不能修改,只有自己可以修改        /// </summary>        protected DbContext Context { get; private set; }               /// <summary>        /// 构造函数注入        /// 一个请求一个,不能全局一个,应该一个实例一个        /// </summary>        /// <param name="context"></param>        public BaseService(DbContext context)        {            this.Context = context;        }        #endregion Identity        #region Query        /// <summary>        /// 通过Id得到实体        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="id"></param>        /// <returns></returns>        public T Find<T>(object id) where T : class        {            return this.Context.Set<T>().Find(id);        }        /// <summary>        /// 不应该暴露给上端使用者,尽量少用        /// </summary>        /// <typeparam name="T"></typeparam>        /// <returns></returns>        [Obsolete("尽量避免使用,using 带表达式目录树的代替")]        public IQueryable<T> Set<T>() where T : class        {            return this.Context.Set<T>();        }        /// <summary>        /// 这才是合理的做法,上端给条件,这里查询        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="funcWhere"></param>        /// <returns></returns>        public IQueryable<T> Query<T>(Expression<Func<T, bool>> funcWhere) where T : class        {            return this.Context.Set<T>().Where<T>(funcWhere);        }        /// <summary>        /// 分页查询        /// </summary>        /// <typeparam name="T"></typeparam>        /// <typeparam name="S"></typeparam>        /// <param name="funcWhere">查询条件表达式目录树</param>        /// <param name="pageSize">页大小</param>        /// <param name="pageIndex">页索引</param>        /// <param name="funcOrderby">按什么字段排序</param>        /// <param name="isAsc">升序还是降序</param>        /// <returns></returns>        public PageResult<T> QueryPage<T, S>(Expression<Func<T, bool>> funcWhere, int pageSize, int pageIndex, Expression<Func<T, S>> funcOrderby, bool isAsc = true) where T : class        {            var list = this.Set<T>();            if (funcWhere != null)            {                list = list.Where<T>(funcWhere);            }            if (isAsc)            {                list = list.OrderBy(funcOrderby);            }            else            {                list = list.OrderByDescending(funcOrderby);            }            PageResult<T> result = new PageResult<T>()            {                DataList = list.Skip((pageIndex - 1) * pageSize).Take(pageSize).ToList(),                PageIndex = pageIndex,                PageSize = pageSize,                TotalCount = this.Context.Set<T>().Count(funcWhere)            };            return result;        }        #endregion        #region Insert        /// <summary>        /// 插入        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="t"></param>        /// <returns></returns>        public T Insert<T>(T t) where T : class        {            this.Context.Set<T>().Add(t);            return t;        }        /// <summary>        /// 插入集合        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="tList"></param>        /// <returns></returns>        public IEnumerable<T> Insert<T>(IEnumerable<T> tList) where T : class        {            this.Context.Set<T>().AddRange(tList);            return tList;        }        #endregion        #region Update        /// <summary>        /// 是没有实现查询,直接更新的,需要Attach和State        ///         /// 如果是已经在context,只能再封装一个(在具体的service)        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="t"></param>        public void Update<T>(T t) where T : class        {            if (t == null) throw new Exception("t is null");            this.Context.Set<T>().Attach(t);//将数据附加到上下文,支持实体修改和新实体,重置为UnChanged            this.Context.Entry<T>(t).State = EntityState.Modified;//全字段更新        }        /// <summary>        /// 集合修改        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="tList"></param>        public void Update<T>(IEnumerable<T> tList) where T : class        {            foreach (var t in tList)            {                this.Context.Set<T>().Attach(t);                this.Context.Entry<T>(t).State = EntityState.Modified;            }        }                /// <summary>        /// 更新数据,指定更新哪些列,哪怕有些列值发生了变化,没有指定列也不能修改        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="t"></param>        public void UpdateSpecifyFiled<T>(T t, List<string> filedList) where T : class        {            this.Context.Set<T>().Attach(t);//将数据附加到上下文            foreach(var filed in filedList)            {                this.Context.Entry<T>(t).Property(filed).IsModified = true;//指定某字段被改过            }        }        #endregion        #region Delete        /// <summary>        /// 先附加 再删除        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="t"></param>        public void Delete<T>(T t) where T : class        {            if (t == null) throw new Exception("t is null");            this.Context.Set<T>().Attach(t);            this.Context.Set<T>().Remove(t);        }        /// <summary>        /// 还可以增加非即时commit版本的,        /// 做成protected        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="Id"></param>        public void Delete<T>(int Id) where T : class        {            T t = this.Find<T>(Id);//也可以附加            if (t == null) throw new Exception("t is null");            this.Context.Set<T>().Remove(t);        }        /// <summary>        /// 删除集合        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="tList"></param>        public void Delete<T>(IEnumerable<T> tList) where T : class        {            foreach (var t in tList)            {                this.Context.Set<T>().Attach(t);            }            this.Context.Set<T>().RemoveRange(tList);        }        #endregion        #region Other        /// <summary>        /// 一次性提交        /// </summary>        public void Commit()        {            this.Context.SaveChanges();        }        /// <summary>        /// sql语句查询        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="sql"></param>        /// <param name="parameters"></param>        /// <returns></returns>        public IQueryable<T> ExcuteQuery<T>(string sql, SqlParameter[] parameters) where T : class        {            return this.Context.Database.SqlQuery<T>(sql, parameters).AsQueryable();        }        /// <summary>        /// 执行sql语句        /// </summary>        /// <typeparam name="T"></typeparam>        /// <param name="sql"></param>        /// <param name="parameters"></param>        public void Excute<T>(string sql, SqlParameter[] parameters) where T : class        {            DbContextTransaction trans = null;            try            {                trans = this.Context.Database.BeginTransaction();                this.Context.Database.ExecuteSqlCommand(sql, parameters);                trans.Commit();            }            catch (Exception ex)            {                if (trans != null)                    trans.Rollback();                throw ex;            }        }        public virtual void Dispose()        {            if (this.Context != null)            {                this.Context.Dispose();            }        }        #endregion    }}
  • 整合Unity,实现IOC,依赖注入解决问题

虽然封装完了,但是还是带来了2个问题,问题如下代码所示,所以我们需要解决下面两个问题
问题1:通过封装,完成了通过Service来完成对数据库的访问,但是右边 new StudentService()是细节,不满足依赖倒置原则,应该面向抽象编程
问题2:构造new StudentService()的时候需要一个Context,不能每次都SchoolDBEntities dbContext = new SchoolDBEntities();

{    SchoolDBEntities dbContext = new SchoolDBEntities();    using (IStudentService iStudentService = new StudentService(dbContext))    {        Student student = iStudentService.Find<Student>("0000000001");        Student student1 = new Student();        student1.Student_ID = "1111111";        student1.Student_Name = "Student1";        iStudentService.Insert(student1);        iStudentService.Commit();    }}

1、Nuget引入Unity相关dll

2、配置Unity.Config

.2.1、给BaseService注入DbContext

<register type="System.Data.Entity.DbContext, EntityFramework" mapTo="David.General.EF.Model.SchoolDBEntities,David.General.EF.Model"/>

type中逗号前是完整类型名称,也就是命名空间System.Data.Entity+类名DbContext,逗号后是dll名称EntityFramework

mapTo中逗号前是完整类型名称,也就是命名空间David.General.EF.Model+类名SchoolDBEntities,逗号后是dll名称David.General.EF.Model

2.2、给IStudentService注入StudentService

<register type="David.General.EF.Bussiness.Interface.IStudentService,David.General.EF.Bussiness.Interface" mapTo="David.General.EF.Bussiness.Service.StudentService, David.General.EF.Bussiness.Service">

type中逗号前是完整类型名称,也就是命名空间David.General.EF.Bussiness.Interface+接口名IStudentService,逗号后是dll名称David.General.EF.Bussiness.Interface

mapTo中逗号前是完整类型名称,也就是命名空间David.General.EF.Bussiness.Service+类名StudentService,逗号后是dll名称David.General.EF.Bussiness.Service

<configuration>  <configSections>    <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection, Unity.Configuration"/>  </configSections>  <unity>    <sectionExtension type="Microsoft.Practices.Unity.InterceptionExtension.Configuration.InterceptionConfigurationExtension, Unity.Interception.Configuration"/>    <containers>      <container name="MyContainer">        <extension type="Interception"/>        <register type="System.Data.Entity.DbContext, EntityFramework" mapTo="David.General.EF.Model.SchoolDBEntities,David.General.EF.Model"/>        <register type="David.General.EF.Bussiness.Interface.IStudentService,David.General.EF.Bussiness.Interface" mapTo="David.General.EF.Bussiness.Service.StudentService, David.General.EF.Bussiness.Service">        </register>      </container>    </containers>  </unity></configuration>

3、调用服务
如下调用代码和截图所示
首先:我们构建学生服务的时候,没有出现细节StudentService
其次:在构建学生服务的时候,没有显式的去传入DbContext,StudentService继承BaseService,StudentService的构造函数的参数DbContext是来源于BaseService,而BaseService依赖的DbContext是通过构造函数注入进来的

{  //UnityConfig配置只用初始化一次,所以我们把读取UnityConfig配置封装一下  //使用单例模式,l利用静态构造函数只初始化1次的特点,达到配置只初始化1次  Unity.IUnityContainer container = ContainerFactory.GetContainer();  //IOC:去掉细节依赖,降低耦合,增强扩展性  using (IStudentService iStudentService = container.Resolve<IStudentService>())  {    Student student = iStudentService.Find<Student>("0000000001");    //测试指定更新    Student oldStudent = new Student()    {      Student_ID = "0000020001",      Student_Name = "猪猪",      Student_Sex = "男"    };    List<string> filedList = new List<string>();    filedList.Add("Student_Name");    iStudentService.UpdateSpecifyFiled<Student>(oldStudent, filedList);    iStudentService.Commit();  }}
namespace David.General.EF.Bussiness.Service{    public class StudentService : BaseService,IStudentService    {        public StudentService(DbContext context) : base(context)        {        }        /// <summary>        /// 记录学生打架        /// </summary>        /// <param name="student"></param>        public void RecordStudentFight(Student student)        {            base.Insert(student);            this.Commit();        }    }}
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