CMO作战条令如何设置?(中)
承接上回,今天主要讲Air Operations 空战规则Air Operations (Air Ops)空战规则Air Operations Tempo空战节奏Sustained-连续。持续运营是可以无限期长期持续作战。部队将执行一波次出击后,再重新装载维护,有利于飞机保持良好状态Surge-波浪型,过度高频次出动后,飞机必须停飞很久一段时间,如果想保持在空巡逻状态,建议不要采取Surge这样的行动Inherited,SurgeQuick Turnaround快速周转YesFighter and ASW loadout-战斗机和反潜装备挂载NoInherited,Fighter and ASW loadoutFuel State,Pre-Planned 预先计划的燃料状态说明:额外的燃料对于航母舰载机行动是有用的,航母正在移动,飞机可能需要留有一定量才能着陆(相对移动),也有用于观察盘旋再降落。Bingo Terminate mission and return to base with planned reserve fuel. The unit will remain on station for as long as possible leaving no extra fuel to get back 用尽。结束任务,带着计划好的备用燃料返回基地。该单位将保持滞空尽可能长的时间,回来时不会留下额外的燃料Joker Terminate mission with 10% + Bingo fuel。残留。当用到10%的燃料时终止任务Joker 20% 等 当用到20%等的燃料终止任务Inherited, BingoFuel State RTB 返回基地的燃料状态说明:燃料状态标准遵循上行“Fuel State,Pre-Planned”设置内容。Yes, units leave group and RTB as they reach fuel state 是的,谁油料到达状态就离队返回基地: 如果第一架飞机达到燃料状态,它将回到基地,而其他飞机继续保持滞空战位Yes,when first unit in flight reches fuel state 是的,第一架到状态后,整个队都返回Yes,when last unit in flight reached fuel state (WARNING Not reconmmended) 是的,当最后一个飞行单元达到燃料状态时(不推荐)No,units do not RTB when fuel state is reache 神风特工队,不推荐Weapon State, Pre-Planned 武器弹药消耗计划说明:BVR(beyond visual range 超视距)、Stand-Off weapon (防区外武器)、 Winchester(弹药耗尽)。该项设定飞机要返回基地,所具备的武器弹药状态。Use Loadout Setting。使用加载设置: 单位将遵循默认的加载。(推荐)Winchester : Mission-specific weapons have been expended, Disengage immediately 专用武器已用完,立刻撤离战场Winchester:Mission-specific weapons have been expended.Allow targets of opportunity with air to air guns PREFERED 专用武器已用完,允许用空对空枪瞄准目标(首选)。空对地时与上一条相同。Shotgun: All BVR or Stand-off weapons have been expended,Disengage immediately 所有超视距和防区外武器已用完,立刻撤离战场。该设定适合面对势均力敌或我方仅导弹射程占优的情况,当所有超视距导弹用完,可能仅剩下中近程空空弹回家,如果遭遇截击则后果不堪设想,因此这项属于风险较大选项。Shotgun:All BVR or Stand-off weapons have been expended,Allow easy targets of opportunity with WVR or Strike weapons ,No air to air guns 所有超视距和防区外武器已用完,可以执行较容易的视距内或直接攻击行动(120%导弹射距内),但拒绝空空机炮战。对于我方俯冲战斗机效果较好。Shotgun:All BVR or Stand-off weapons have been expended,Allow easy targets of opportunity with WVR or Strike weapons ,and air to air guns 所有超视距和防区外武器已用完,可以执行较容易的视距内或直接攻击行动,允许空空机炮战(通常要5海里以内)。Shotgun:One engagement with BVR or Stand-off weapons,Disengage immediately 尝试使用超视距和防区外武器通过一次接触解决战斗,然后立刻脱离战场。该选项较为保守,可最大程度避免因在战场盘旋导致被新的敌人截击风险。Shotgun: One engagement with BVR or Stand-Off weapons. Allow easy targets of opportunity with WVR or Strike weapons. No air-to-air guns 尝试使用超视距和防区外武器通过一次接触解决战斗,如果附近有容易攻击的目标或威胁,则在脱离之前用剩余的WVR或短程武器向他们射击。当目标在剩余的WVR或攻击武器最大射程的120%以内(且大于5海里)时,就被认为是 '菜鸡'的目标。换句话说,在达到Shotgun的武器状态后,战士不会花费太多精力去追击敌人,而是会尽快离开目标区域。Shotgun: One engagement with BVR or Stand-Off weapons. Allow easy targets of opportunity with WVR or Strike weapon, and air-to-air guns 在上条基础上,允许用机炮攻击空中目标,A/G空对地时,则与上条相同Shotgun: One engagement with both BVR and WVR or Stand-Off and Strike weapons. No air-to-air guns 用BVR和WVR或防区外攻击武器进行一次交战。当没有BVR或防区外武器时,仍恋战,还要用WVR武器继续交战Shotgun: One engagement with both BVR and WVR or Stand-Off and Strike weapons. Allow easy targets of opportunity with air-to-air guns 在上条基础上,还要用机炮对空交战,对地情况与上面相同Shotgun: One engagement with WVR or Strike weapons. Disengage immediately 用WVR或攻击武器进行一次交战,然后脱离接触。Shotgun: One engagement with WVR or Strike weapons. Allow targets of opportunity with air-to-air guns 在上条基础上增加机炮Shotgun: One engagement with guns 用机炮进行一次交战。只要附近有目标就继续战斗,然后脱离。Shotgun: 25% of relevant weapons have been expended. Disengage immediately 在1/4的专用武器用完后脱离。Shotgun: 25% of relevant weapons have been expended. Allow targets of opportunity, including air-to-air guns 同上,但如果附近有容易攻击的目标,那么也允许包括机炮在内的武器向这些目标射击。Shotgun: 50% of relevant weapons have been expended. Disengage immediately 同理Shotgun: 50% of relevant weapons have been expended. Allow targets of opportunity, including air-to-air guns 同理Shotgun: 75% of relevant weapons have been expended. Disengage immediately 同理Shotgun: 75% of relevant weapons have been expended. Allow targets of opportunity, including air-to-air guns 同理Weapons State RTB说明:和燃料状态 RTB 一样,你将精确定义单位返回基地的时间。你可能希望单位在RTB之前留在一个编队内,或者自己回去。有时让单位在附近徘徊是个坏主意,特别是当高端的防空武器在附近的时候。Yes,aircraft leave flight and return to base(RTB) as they reach weapon state 谁达到状态,都可以随时离队回基地Yes,RTB when the first aircraft in a flight leave flight reach weapon state 第一个飞机达到状态 飞机编队就回去Yes,RTB when the last aircraft in a flight leave flight reach weapon state 最后一个达到状态 飞机编队再回去No, aircraft do not RTB when weapon state is reached 不回去了A/G Strafing (gun)是否用机炮扫射地面,只有少量对地攻击机具备启用条件Yes (except stand off loadouts) 是,单位将进行地面扫射(不是用防区外武器)No 否,不扫射Jettison Ordnance 遭受攻击时,抛弃弹药(使飞机更易操控),逃走说明:越南战争期间,北越攻击美轰炸机的主要意图并非击落,而是驱离Yes 你的飞机会扔掉所有的弹药,然后试图逃走,当然就不能执行A/G(对地攻击)任务了No 否BVR Engagement Logic 超视距导弹持续照射准则Follow Missile Straight-in。飞机将继续跟随导弹直奔敌人。这可以用来模拟一支理论僵化、训练不足或希望快速接近可视范围的部队。Crank if Possible (默认)。倾斜到制导雷达的边缘,飞机就会 '转弯',减速。期望保持一定远的战斗距离Crank and Drag if possible:飞机不仅会转弯,而且一旦导弹进入自导模式,不再需要飞机提供制导,飞机会远离目标。这象征着不惜一切代价保持远距离作战的原则和更强的作战技巧平常自己用,只需要理解大意即可,但要供大家使用,翻译出来还是要查很多专业的军事英语词汇,费不少功夫。表格放这里比较枯燥,不易理解,仅面向有需要的粉丝方便查阅,有机会小编单独开一课结合案例讲解条令如何设定,未完待续……如果你喜欢这类文章,请点赞/关注/转发朋友圈让更多人看到,有您的鼓励小编定会加班加点,继续制作更多优质内容!