Delphi 操作Windows系统睡眠
unit
SystemCriticalU;
interface
uses
Windows;
type
TSystemCritical =
class
private
FIsCritical:
Boolean
;
procedure
SetIsCritical(
const
Value:
Boolean
) ;
protected
procedure
UpdateCritical(Value:
Boolean
) ; virtual;
public
constructor
Create;
property
IsCritical:
Boolean
read FIsCritical
write
SetIsCritical;
end
;
var
SystemCritical: TSystemCritical;
implementation
{ TSystemCritical }
// REF: http://msdn.microsoft.com/en-us/library/aa373208.aspx
type
EXECUTION_STATE = DWORD;
const
ES_SYSTEM_REQUIRED =
$00000001
;
ES_DISPLAY_REQUIRED =
$00000002
;
ES_USER_PRESENT =
$00000004
;
ES_AWAYMODE_REQUIRED =
$00000040
;
ES_CONTINUOUS =
$80000000
;
KernelDLL =
'kernel32.dll'
;
{
SetThreadExecutionState Function
Enables an application to inform the system that it is in use,
thereby preventing the system from entering sleep or turning off the
display while the application is running.
}
procedure
SetThreadExecutionState(ESFlags: EXECUTION_STATE);
stdcall; external kernel32 name
'SetThreadExecutionState'
;
constructor
TSystemCritical
.
Create;
begin
inherited
;
FIsCritical :=
False
;
end
;
procedure
TSystemCritical
.
SetIsCritical(
const
Value:
Boolean
) ;
begin
if
FIsCritical = Value
then
Exit;
FIsCritical := Value;
UpdateCritical(FIsCritical);
end
;
procedure
TSystemCritical
.
UpdateCritical(Value:
Boolean
) ;
begin
if
Value
then
// 防止睡眠空闲超时和关机。
SetThreadExecutionState(ES_SYSTEM_REQUIRED
or
ES_CONTINUOUS)
else
//清除执行状态标志以禁用离开模式并允许
// 系统空闲以正常睡眠
SetThreadExecutionState(ES_CONTINUOUS);
end
;
initialization
SystemCritical := TSystemCritical
.
Create;
finalization
SystemCritical
.
IsCritical :=
False
;
SystemCritical
.
Free;
end
.
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